Cloak
Posted:
Last updated:
Description
A master in subtlety you slink in the shadows unseen by all but the most perceptive of foes. Your cloak is more than just cloth draped over your figure, it is an extension of your will.
Playing a Cloak
Sticking to the shadows and moving unseen by most enemies, sneak into the backlines and take out the biggest threats quickly to protect your sisters.
New Terms
Sister Class: A sister class is two classes ideally played together, but can stand on their own. You may take the special skill of your primary class if your secondary class is the listed sister class.
You may not take the special skill from the secondary class even if your primary is the listed sister class. You can see if a class can Sister with another class under the Special Skill section of each class.
Reinforcement Points
Armament | Mutation | Enhancement |
1 | 0 | 1 |
Special Skill
Sister Classes with Dagger
Shadow Stalker | |||||
Timing: | Auto | Cost: | None | Range: | None |
Effect | Until you use an Attack Maneuver for the first time after the start of the Combat Phase, you cannot be the target of an Attack Maneuver and your Movement actions cost 1 less, to a minimum of 1. | ||||
Moving unseen is your specialty, stick to the shadows and you’ll be safe. |
Skills
Hidden Weapon | |||||
Timing: | Auto | Cost: | None | Range: | None |
Effect | When you take this skill, choose a part that can make a [Shooting] or [Melee] attack. That maneuver becomes [Rapid] timing and has its cost reduced by 1, to a minimum of 1. | ||||
Concealing a weapon is child’s play with your cloak, they won’t even see it comin’ |
Evasive Cloak | |||||
Timing: | Damage | Cost: | 2 | Range: | Self |
Effect | Negate all effects other than damage of an Attack used against only you. You may Move 1, this movement cannot be hindered. | ||||
Dodge, Duck, Dip, Dive, and…. Dodge? |
Smoke Bomb | |||||
Timing: | Check | Cost: | 1 | Range: | Special |
Effect | Cause an attacker to reroll their attack die. This skill can target any attack against you or any of your sisters that are within your zone. | ||||
A well timed smokescreen can turn a deadly predator into mewling prey. |
Solo Operative | |||||
Timing: | Check | Cost: | 2 | Range: | Self |
Effect | Support 4, reduce the Support amount by 1 for each other Sister in your zone. | ||||
You work better alone, but don’t forget about your Sisters either |
Shadowed Cloak | |||||
Timing: | Check | Cost: | 1 | Range: | 1-4 |
Effect | Hinder 4 on an Attack that targets you, does not work against Blast Attacks of Attacks with the Area effect. | ||||
Your large cloak hides your small frame, obscuring an enemy’s precision attacks. |
Tangling Cloak | |||||
Timing: | Rapid | Cost: | 1 | Range: | 0 |
Effect | Hinder Move 1, Can only be used on an enemy who is leaving your zone. | ||||
Wielding some control over your Cloak, you can trip up the enemies who may attempt to harm your sisters, it’s best to keep them here within reach. |
Give it cat ears, it’ll be cute! | |||||
Timing: | Auto | Cost: | None | Range: | None |
Effect | Gain the [Animal Ears] part, When making an Action Check using your [Animal Ears] you may reroll the die once. (Tier 2 Mutation) | ||||
Cat ears? … Really, sis? *sigh*… |
Balance Tweaking
Different campaigns may require varied balance considerations due to varying play styles and game focuses among different groups. If you find that a Cloak character is either over- or under-performing in your games, here are some suggestions to adjust the balance accordingly.
Your Cloak is Over-Performing
- Reduce Solo Operative’s Support base amount from 4 to 3.
- Remove the cost reduction of the Attack chosen by Hidden Weapon.
- Remove the cost reduction of Movement while Cloak of Shadows is active.
Your Cloak is Under-Performing
- Reduce the cost of Solo Operative from 2 to 1.
- Change Smoke Bomb from rerolling the attackers die, to making the attack miss entirely.
- Give the chosen Attack from Hidden Weapon a damage increase of 1 or 2 in addition to its other properties.
Recent Posts