Winter Wonderland Part Pack
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Description
In the wasteland that this world has become, concepts like ‘livable temperatures’ and ‘comfortable lodging’ are no longer relevant. Machines feel nothing and accept rust and decay as inevitable.
The dolls who masquerade as living beings may feel things like warmth, but are largely unaffected by all but the most extreme temperatures… say, being flash frozen in an instant by liquid nitrogen.
The Winter Wonderland part pack is meant to enable exactly that kind of fun! Temporarily disable enemy parts, shatter them, or use the cold to push yourself to the extremes.
Note: The Winter Wonderland part pack is meant to be used alongside the Glacier class. While it functions alone, it may feel out of place on it’s own.
New Terms
Freeze X: The target chooses X parts to Freeze. Those parts cannot be used until the “Thaw” action is taken. If Freeze is tied to an attack, it only applies if damage was dealt by that attack. Against Legions, instead deal X damage.
Thaw [Action – X AP – Self]: For each AP you spend, choose one frozen part. It is no longer frozen.
Armament
Tier 1
Arms | Freeze Ray | ||||
Timing: | Action | Cost: | 3 | Range: | 0-1 |
Effect | Freeze 2. | ||||
A strange, whirring gadget shaped like a gun. Pulling the trigger makes everything go white. |
Tier 2
Arms | Deadened Nerves | ||||
Timing: | Damage | Cost: | 0 | Range: | Self |
Effect | Defend 2. Freeze 1 against the attacker. | ||||
Keep pushing forward. It doesn’t hurt. You don’t feel a thing. |
Tier 3
Arms | Killing Machine | ||||
Timing: | Action | Cost: | 2 | Range: | 0 |
Effect | Melee Attack 2 + Chain Attack 1. This attack gains Dismember against Frozen targets. | ||||
This weapon feels right in your hands. Cold, dead. Make it feel warmth again. |
Mutation
Tier 1
Torso | Cryogenic Sacs | ||||
Timing: | Damage | Cost: | 1 | Range: | 0 – 1 |
Effect | You may only use this when you receive damage, and only against the target which inflicted that damage. Freeze 2. | ||||
A hasty reaction, spewing jellied liquids. It freezes rapidly, creating beautiful crystals. |
Tier 2
Legs | Skating Blades | ||||
Timing: | Action | Cost: | 2 | Range: | Self |
Effect | You may make a single Attack Maneuver of your choice, then Move 1. | ||||
Natural born blades of bone that let you dance effortlessly across the ground. |
Tier 3
Legs | Chains of Ice | ||||
Timing: | Rapid | Cost: | 0 | Range: | 0 – 1 |
Effect | Hinder Move 1 + Freeze 2. | ||||
Chains that dangle harmlessly from you, but their twins entangle and bedevil your foes. |
Enhancement
Tier 1
Any | Crystal Mesh | ||||
Timing: | Damage | Cost: | 2 | Range: | 0 – 1 |
Effect | Defend 2. | ||||
Frost blurs across their skin, dampening the blow, leaving only shimmering flakes behind. |
Tier 2
Head | Liquid Cooling System | ||||
Timing: | Check | Cost: | 1 | Range: | 0 – 1 |
Effect | Support 3. Freeze 1. | ||||
Let everything else fall away. Watch, focus… now! |
Tier 3
Torso | Freezing Container | ||||
Timing: | Action | Cost: | 3 | Range: | 0 – 1 |
Effect | Melee Attack 1 + Freeze 3 + Area Attack. Defend maneuvers cannot reduce the damage of this attack. | ||||
Open wide and spew forth until everything stops moving forever. |